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Presseinformation: nanocosmos wird 25 und ist weiterhin Vorreiter dank Innovationen

Von Videocodecs bis interaktivem Live-Streaming: Das deutsche Unternehmen nanocosmos feiert sein 25-jähriges Jubiläum und setzt weiterhin Maßstäbe für Innovationen nanocosmos GmbH, Berliner Live-Streaming-Anbieter, blickt auf eine 25-jährige Firmengeschichte zurück, in der sich die stetige Nachfrage nach ständig verändernder Video- und Live-Streaming-Technologie widerspiegelt. Seit der...

Press Release: nanocosmos turns 25 & continues to set the stage for innovation.

Berlin, August 30, 2023 From video codecs to interactive live streaming: German company nanocosmos turns 25 and continues to set the stage for innovation  nanocosmos GmbH, Berlin-based live streaming provider, has reached the 25-year mark with a history that mirrors the continuous demand for the ever-changing video and live streaming technology. Since its incorporation in 1998 by Oliver...

nanoStream Player Release 4.21.0

Release Notes This release brings a range of enhancements and fixes to improve your experience. We have made adjustments to iOS buffer control to ensure best performance with iOS 17. All metrics events now include an event counter and an indication of Document.visibilityState to provide deeper insights into user interactions. Furthermore we have worked on enhancing iOS playback recovery. In...

Presseinformation: nanocosmos gewinnt Schweizer Anbieter Wegner live als Kunden für Live-Auktionen

Presseinformation / Press Release Berlin, Deutschland, 20. Juli 2023 nanocosmos gewinnt Wegner live als Kunden und bedient mit ihrer B2B Echtzeit Streaming Plattform die starke Nachfrage nach Auktionsstreamen mit hoher Qualität Der Schweizer Anbieter Wegner live, Aushängeschild für hochqualitative Übertragungen von Live-Auktionen, wählt nanocosmos’ Echtzeit-Streaming Lösung nanoStream Cloud....

#ThrowbackTime! 1998-1999 – foundation and an artsy price

1998 - how it all began Step into our time machine past as we reveal the key milestones of nanocosmos' journey in our brand-new series, #ThrowBackTime. ️✨ https://www.youtube.com/watch?v=SXJHp5MB0Po #ThrowbackTime Part 1: Founding nanocosmos 1998#ThrowbackTime Part 2: When innovation unfolds#ThrowbackTime Part 3: People at nanocosmos Foundation in 1998 Remember 1998? That year Google was...

Press Release: B2B real-time streaming solution nanoStream Cloud receives SRT Plugged Badge status

Tellyo Stream Studio to nanoStream Cloud - sub-second latency Press Release Berlin, Germany, on June 6, 2023 B2B real-time streaming solution nanoStream Cloud receives SRT Plugged Badge status nanocosmos, provider of the integrated interactive live streaming solution nanoStream Cloud, participated in the SRT InterOp Plugfest which is run by the SRT Alliance. SRT stands for Secure Reliable...

nanoStream Guardian: nanocosmos launcht neue Sicherheitsfunktion für Content-Anbieter

Presseinformation / Press Release Berlin, Germany, on May 9, 2023 Nanocosmos launcht neue Sicherheitsfunktion für Content-Anbieter zum Schutz ihrer interaktiven Live-Streams vor illegalen Aktivitäten Die Echtzeit-Livestreaming-Lösung nanoStream Cloud ist jetzt noch sicherer: nanoStream Guardian blockiert unautorisierte Zugriffe. Der Berliner Echtzeit-Streaming-Anbieter nanocosmos stellt mit...

nanoStream Guardian: nanocosmos launches new security feature for content providers

Press Release / Presseinformation Berlin, Germany, on May 9, 2023 Nanocosmos launches new security feature for content providers to shield their interactive live streams against illegal activities The real-time live streaming solution nanoStream Cloud is even safer now: nanoStream Guardian has been added to block unauthorized access. nanocosmos, the Berlin-based real-time streaming provider,...

From video codecs to a complete Real-time Streaming platform: nanocosmos’ journey

The IABM sharing nanocosmos' journey The original article was published by IABM Jounal on March 24, 2023 ⬤ Foundation in 1998 Back in 1998, linear television was the dominant medium for video consumption, with broadcast, cable, and satellite television being the primary ways in which people accessed content. Video software and Streaming media was still in its infancy, and the internet was...

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