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nanoStream Webcaster Client Release 5.11.1

We have released the nanoStream Webcaster Client 5.11.1. Release Notes With this release the following rare condition has been fixed: unnecessary delay taking place when Chrome browser was used. Additional analytics and metrics improvements. Backend:  The backend analysis for customers that use Webcaster metrics. Client side: New stats are available when listening to the "ReceivedWebRTCStats"...

The Closest You Can Get to Being There

Over the past year, we’ve seen digitisation on an unprecedented scale, from remote work to virtual conferences and live-streamed events like theatre and music. Live Streaming, for both business and pleasure, has become part of our everyday lives — and while this shift creates new challenges it also offers a host of unique opportunities. Most of us are familiar with video calls at this point,...

Events miterleben – so nah wie möglich

Neue Möglichkeiten des Live Streamings für interaktive Events Im vergangenen Jahr haben wir beobachtet, wie sich die Digitalisierung in einem noch nie da gewesenen Ausmaß entwickelt hat: Homeoffice, virtuelle Konferenzen und sogar Live-Streaming von Theatervorstellungen um nur einige Beispiele der neuen Realität zu nennen. Live-Streaming ist Teil unseres täglichen Lebens geworden, sowohl im...

nanoStream H5Live Player Release 4.9.2

Release Notes This version comes with several small improvements and fixes. An infinite loop related to error code 1004 is now prevented. It occurred if play or pause was triggered before the player setup was finished. This non-critical error 1004 has been changed to a warning. Providing the correct Mac OS X version for player metrics has been improved and a wrong detection of unsupported...

Kostenloser Einstieg Live Streaming mit ultra niedriger Latenz für Unternehmenskunden

gerPresseinformation Berlin, Donnerstag, 18.2.2021 Live Streaming mit ultra-niedriger Latenz auf technisch höchstem Niveau nanocosmos GmbH verlängert die Unterstützung während der Corona-Krise: Kostenfreier Einstieg in interaktives Live Streaming für große Zuschauergruppen. Jetzt, wo weiterhin flächendeckend auf Versammlungen, Events und persönliche Meetings verzichtet werden muss, ist der...

Ultra Low Latency in 2021 with nanocosmos by Robert Reinhardt

  Robert Reinhardt, internationally regarded as an expert on multimedia application development and online video, particularly in live streaming, published his review of nanocosmos' current and forthcoming services: "As we're now a month into 2021, the need for virtual events and presentations continues with the pandemic. More and more, my role on projects is finding the right tech stack...

nanoStream Webcaster Client Release 5.11.0

We have released the nanoStream Webcaster Client 5.11.0. Release Notes This new version adds a new feature to the nanoStream Webcaster live streaming platform. You can now add a new source type based on HTML5 canvas or other stream sources to enable user-generated live sources, separate to live camera or device screens. To use this feature, a new API call was added. It adds flexibility in...

nanoStream H5Live Player Release 4.9.1

Introducing a new design: We are excited to release the nanoStream Player 4.9.1, now with a new look and feel and improved, user focused design! Numerous functions have been added to allow our clients to customize the player's appearance in many detailed ways. The 4.9.1 version introduces a new design of the integrated player controls, icons, a new control bar appearance with customizable...

nanocosmos one of the most interesting, important, and influential companies in the online video space

We are proud to announce that nanocosmos has been selected for Streaming Media's list and annual spotlight on the most interesting, important, and influential companies in the online video space. This highlights the success of our product nanoStream Cloud in 2020, a year Adaptive Bitrate Playback, Live Transcoding and Analytics were added to the solution. With these additional features...

Gaming in Europa im Jahr 2021: Live Streaming volle Kraft voraus

  Es war ein turbulentes Jahr und der Spielsektor (iGaming) in Europa hat einige massive Veränderungen erlebt - sowohl kurz- als auch langfristig. Dazu gehören sowohl Spiele im Unterhaltungsbereich, als auch mit monetarisiertem Hintergrund (Casinos, Wett-Anbieter, Auktionen). Auch geschäftliche Anwendungen erhalten durch Spielelemente interessante Anwendungen, wie z.B. in Form von...

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